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CoalesceImages() composites a set of images while respecting any page offsets and disposal methods. GIF, MIFF, and MNG animation sequences typically start with an image background and each subsequent image varies in size and offset. CoalesceImages() returns a new sequence where each image in the sequence is the same size as the first and composited with the next image in the sequence. The format of the CoalesceImages method is: Image *CoalesceImages(Image *image,ExceptionInfo *exception) A description of each parameter follows: imageThe image sequence. exceptionReturn any errors or warnings in this structure. DisposeImages() returns the coalesced frames of a GIF animation as it would appear after the GIF dispose method of that frame has been applied. That is it returned the appearance of each frame before the next is overlaid. The format of the DisposeImages method is: Image *DisposeImages(Image *image,ExceptionInfo *exception) A description of each parameter follows: imageThe image sequence. exceptionReturn any errors or warnings in this structure. CompareImageLayers() compares each image with the next in a sequence and returns the minimum bounding region of all the pixel differences (of the LayerType specified) it discovers. Images do NOT have to be the same size, though it is best that all the images are 'coalesced' (images are all the same size, on a flattened canvas, so as to represent exactly how an specific frame should look). No GIF dispose methods are applied, so GIF animations must be coalesced before applying this image operator to find differences to them. The format of the CompareImageLayers method is: Image *CompareImageLayers(const Image *images, const MagickLayerMethod method,ExceptionInfo *exception) A description of each parameter follows: imageThe image. methodThe layers type to compare images with. Must be one of... CompareAnyLayer, CompareClearLayer, CompareOverlayLayer. exceptionReturn any errors or warnings in this structure. DeconstructImages() compares each image with the next in a sequence and returns the minimum bounding region of all differences from the first image. This function is depreciated in favor of the more universal CompareImageLayers() function. The format of the DeconstructImages method is: Image *DeconstructImages(const Image *images, ExceptionInfo *exception) A description of each parameter follows: imageThe image. exceptionReturn any errors or warnings in this structure. OptimizeImageLayers() compares each image the GIF disposed forms of the previous image in the sequence. From this it attempts to select the smallest cropped image to replace each frame, while preserving the results of the GIF animation. The format of the OptimizeImageLayers method is: Image *OptimizeImageLayers(const Image *image, ExceptionInfo *exception) A description of each parameter follows: imageThe image. exceptionReturn any errors or warnings in this structure. OptimizeImagePlusLayers() is exactly as OptimizeImageLayers(), but may also add or even remove extra frames in the animation, if it improves the total number of pixels in the resulting GIF animation. The format of the OptimizePlusImageLayers method is: Image *OptimizePlusImageLayers(const Image *image, ExceptionInfo *exception) A description of each parameter follows: imageThe image. exceptionReturn any errors or warnings in this structure. OptimizeImageTransparency() takes a frame optimized GIF animation, and compares the overlayed pixels against the disposal image resulting from all the previous frames in the animation. Any pixel that does not change the disposal image (and thus does not effect the outcome of an overlay) is made transparent. WARNING: This modifies the current images directly, rather than generate a new image sequence. The format of the OptimizeImageTransperency method is: void OptimizeImageTransperency(Image *image,ExceptionInfo *exception) A description of each parameter follows: imageThe image sequence exceptionReturn any errors or warnings in this structure. RemoveDuplicateLayers() removes any image that is exactly the same as the next image in the given image list. Image size and virtual canvas offset must also match, though not the virtual canvas size itself. No check is made with regards to image disposal setting, though it is the dispose setting of later image that is kept. Also any time delays are also added together. As such coalesced image animations should still produce the same result, though with duplicte frames merged into a single frame. The format of the RemoveDuplicateLayers method is: void RemoveDuplicateLayers(Image **image, ExceptionInfo *exception) A description of each parameter follows: imagesThe image list exceptionReturn any errors or warnings in this structure. RemoveZeroDelayLayers() removes any image that as a zero delay time. Such images generally represent intermediate or partial updates in GIF animations used for file optimization. They are not ment to be displayed to users of the animation. Viewable images in an animation should have a time delay of 3 or more centi-seconds (hundredths of a second). However if all the frames have a zero time delay, then either the animation is as yet incomplete, or it is not a GIF animation. This is a non-sensible situation, so no image will be removed and a 'Zero Time Animation' warning (exception) given. No warning will be given if no image was removed because all images had an appropriate non-zero time delay set. Due to the special requirements of GIF disposal handling, GIF animations should be coalesced first, before calling this function, though that is not a requirement. The format of the RemoveZeroDelayLayers method is: void RemoveZeroDelayLayers(Image **image, ExceptionInfo *exception) A description of each parameter follows: imagesThe image list exceptionReturn any errors or warnings in this structure. |